Free upgrade to version 0.6


Hi guys! 
I'm getting ready to drop version 0.6 soon.

I was planning on it being a seperate purchase from 0.55 because of how large 0.6 is, but 0.55 ended up with a lot of bugs.

I feel kind of guilty about that, and the smaller amount of content in 0.55, so I'm instead including 0.6 for free.

Why am I jumping from version 0.55  to 0.6?
Well, truth be told, we're probably closer to version 0.7 or so, the end of the game isn't that far away.
But overall, 0.6 is HUGE. A lot of it is backend stuff, so it might seem smaller than I'm explaining, but the new systems I built into 0.6 are massive and I spent well over 160 hours this month working on this update. (some of it was on frustrating bug fixes like the ever buggy Dryad...)

Usually Patreon is the cheaper option than Itch.io (because itch.io doesn't offer monthly subs and forces me to create a new page for every game), but lately I've been putting two updates for one on Itch. I don't plan to always do that, but when I feel like it's needed.

Here’s a preview of the upcoming update, which will be available for free on 09/03 to anyone who purchased version 0.55!


Version 0.6

New Content:

  • Built a new minigame with a unique battle system. This serves both as a teaser for a side game I'm developing with an artist and another developer, and as a way to test new mechanics to make it more fun.
  • Introduced a new expedition system: send a team to gather materials and more.
  • Reintroduced a returning character.
  • Developed a kingdom management system (still in progress).
  • Added kingdom upgrades (still in progress).
  • Created several new events. In Chapter 4, to progress through the story, you will need to visit the throne room and check your daily agenda each day. Currently, there are 3 of these scenes.
  • Like above, there are also new battles to take place when you check your daily agenda.
  • Added a scavenge system to collect materials from past areas.
  • Implemented a love/fear and loyalty system.
  • Added a new (bad) ending if your loyalty falls to 0. I hope some of you see this; I'm pretty happy with it.
  • Included a line at the end of Chapter 3 to notify players if they completed it within the hidden time limit.
  • New messages appear in the Barracks when upgraded.

Fixed Bugs:

  • Resolved the broken Home button after any ending.
  • Fixed a bug that prevented players from reporting the boss’s death to the Dryad.
  • Adjusted Rhelyla’s explanation of past events in charm training to fix unclear text and refine her historical knowledge.
  • Corrected a bug in Azrael’s quest line while exploring the mountains. It didn’t seem to cause serious game-breaking issues, but it's fixed now.
  • The journal entry telling you to collect spider silk should no longer appear once it’s been turned in.
  • Fixed some issues with the Dryad pregnancy scenes displaying out of order (further testing needed).
  • Resolved a line that could repeat if a certain objective was completed.
  • Adjusted lines involving Rhelyla when the Dryad was pregnant.
  • Corrected an out-of-place line when meeting Ephraim while playing as a good character.
  • Capitalized Daeran’s name.
  • Fixed a line in the quest log saying something wasn’t available in the elf village when it actually was.
  • Addressed a notebook error that appeared before leaving the elf village for the first time. The variable is now initialized at the beginning of the chapter.
  • Corrected numerous typos (thanks to Cfestron for catching so many).
  • Removed text informing players they reached the end of available content at the end of Chapter 3.
  • Reduced the number of times needed to explore Elf Forest Level 1 from 14 to 10 to unlock Level 2.
  • Reduced the number of times needed to explore Elf Forest Level 2 from 15 to 10 to unlock Level 3.
  • Added a condition to make it easier to unlock Level 4 of the Elf Forest.
  • Lowered exploration requirements for all scenes in Level 4 of the Elf Forest. The elf village time limit may need adjusting as it's now too easy to complete everything in a few days.
  • If you get the College Daze bad end, you can now continue to the next area without repeating it (rewards excluded).
  • Slightly increased the chances of obtaining an item from the tentacle holes in Chapter 3.
  • Added a more obvious hint to the game over screen for players struggling with Dracula.
  • Adjusted passage width for improved readability.
  • Fixed arousal not resetting in the brothel in the Silent City.
  • Resolved an issue where Rhelyla repeated dialogue about her laptop.
  • Corrected a few back buttons that led to incorrect places.
  • Increased brothel success rates in the Silent City.
  • All brothel events in the Silent City now reward cum (if sex was involved) and copper.
  • Removed a success rate message that caused confusion in a later scene.
  • Addressed Dryad scenes—though fixes may not apply retroactively. Needs more testing due to numerous conditions.

Get Demon Gods ver 0.6

Buy Now$8.00 USD or more

Comments

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(+1)

Cool. I skipped playing 0.55 because I figured it wouldnt be much new content and that If I waited for the next content release I would enjoy myself more. 

Ill wait for word that 0.6 is out and decide what to do then :)

(1 edit)

It's out tomorrow, though I'll probably throw it up tonight around 12am MST.

:)

(edited cause I'll need to upload everything around 3pm MST).